[Laszlo-dev] For Review: Change 20081026-maxcarlson-v Summary: Back out change to make swf9 sprite static instead of dynamic
andre.bargull at udo.edu
Mon Oct 27 07:07:58 PDT 2008
Do we really need to make LzSprite dynamic? Because we should care about
performance benefits for static classes.
In both cases, LzSprite isn't actually required to be dynamic:
The code in drawview ("clearMask()") won't ever work for swf9, because
"__LZmaskClip" is an internal member in the swf8-sprite, for swf9 it's
rather "mask" resp. "masksprite".
And in videoview, the `video` should be stored in the view itself
instead of the sprite, so you can also unify the different
implementations for "_getflashvideo()".
On 10/27/2008 3:02 AM, Max Carlson wrote:
> Change 20081026-maxcarlson-v by maxcarlson at Bank on 2008-10-26 18:55:57 PDT
> in /Users/maxcarlson/openlaszlo/trunk-clean
> for http://svn.openlaszlo.org/openlaszlo/trunk
> Summary: Back out change to make swf9 sprite static instead of dynamic
> Bugs Fixed: LPP-7245 - swf9: drawview failing to compile, LPP-7246 -
> swf9: youtube failing to compile
> Technical Reviewer: andre.bargull at udo.edu
> QA Reviewer: promanik
> Details: Make swf9 sprites dynamic again so drawview and videoview
> compile again in swf9.
> Tests: See LPP-7245, LPP-7246
> M WEB-INF/lps/lfc/kernel/swf9/LzSprite.as
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